Treffer: Idea : Identifying design principles in educational applets

Title:
Idea : Identifying design principles in educational applets
Alternate Title:
IDEA : identifier les principes de base d'élaboration d'applications éducatives
Source:
Educational technology research and development. 53(2):99-112
Publisher Information:
Heidelberg: Springer, 2005.
Publication Year:
2005
Physical Description:
print; 14; 23 ref
Original Material:
INIST-CNRS
Document Type:
Fachzeitschrift Article
File Description:
text
Language:
English
Author Affiliations:
Educational Testing Service, United States
College of Education & School of Information Sciences and Technology, Penn State University, United States
Department of Mathematics Education, North Carolina State University, United States
Center for Technology in Learning, SRI International, United States
Swarthmore College, United States
ISSN:
1042-1629
Rights:
Copyright 2005 INIST-CNRS
CC BY 4.0
Sauf mention contraire ci-dessus, le contenu de cette notice bibliographique peut être utilisé dans le cadre d’une licence CC BY 4.0 Inist-CNRS / Unless otherwise stated above, the content of this bibliographic record may be used under a CC BY 4.0 licence by Inist-CNRS / A menos que se haya señalado antes, el contenido de este registro bibliográfico puede ser utilizado al amparo de una licencia CC BY 4.0 Inist-CNRS
Accession Number:
edsfra.16757530
Database:
FRANCIS Archive

Weitere Informationen

The Internet is increasingly being used as a medium for educational software in the form of miniature applications (e.g., applets) to explore concepts in a domain. One such effort in mathematics education, the Educational Software Components of Tomorrow (ESCOT) project, created 42 miniature applications each consisting of a context, a set of questions, and one or more interactive applets to help students explore a mathematical concept. They were designed by experts in interface design, educational technology, and classroom teaching. However, some applications were more successful for fostering student problem-solving than others. This article describes the method used to mine a subset (25) of these applets for design principles that describe successful learner-centered design by drawing on such data as videos of students using the software and summaries of written student work. Twenty-one design principles were identified, falling into the categories of motivation, presentation, and support for problem solving. The main purpose of this article is to operationalize a method for post hoc extraction of design principles from an existing library of educational software, although readers may also find the design principles themselves to be useful.