Treffer: Work-in-Progress: Assessing the Feasibility of Playtesting Video Games Using Immersive Technologies as a Learning Method

Title:
Work-in-Progress: Assessing the Feasibility of Playtesting Video Games Using Immersive Technologies as a Learning Method
Contributors:
Bourguet, Marie-Luce, Krüger, Jule, Pedrosa, Daniela, Dengel, Andreas, Peña-Rios, Anasol, Richter, Jonathon
Publisher Information:
Immersive Learning Research Network
Publication Year:
2023
Collection:
University of Central Lancashire: CLOK - Central Lancashire Online Knowledge
Document Type:
Buch book part
File Description:
application/pdf
Language:
English
Relation:
https://clok.uclan.ac.uk/id/eprint/46988/1/Work%20in%20Progress%20Assessing%20the%20Feasibility%20of%20Playtesting%20Video%20Games%20Using%20Immersive%20Technologies%20as%20a%20Learning%20Method.pdf; Nisiotis, Louis orcid iconorcid:0000-0002-8018-1352 and Hadjiliasi, Aimilios (2023) Work-in-Progress: Assessing the Feasibility of Playtesting Video Games Using Immersive Technologies as a Learning Method. In: Proceedings of 9th International Conference – Posters & Doctoral Colloquium, iLRN 2023. Immersive Learning Research Network. ISBN 978-1-7348995-5-9/23
DOI:
10.56198/ZH3JOITAS
Rights:
cc_by_nc_nd_4
Accession Number:
edsbas.7342E067
Database:
BASE

Weitere Informationen

This paper assesses the feasibility of playtesting video games using immersive technologies as a method to support learning games development. It presents a study where university students and professional game developers collaborated in playtesting video games under development as part of the learning outcomes of their course. Data was collected investigating students’ perceptions of the effectiveness of playtesting as a learning method, the immersiveness of the experience, its value to learning, and to their professional awareness. The results of this research indicate that using video games and immersive technologies to support learning has promising potentials when utilised meaningfully and structured accordingly to meet specific learning objectives.