Treffer: GAIN: proposição de um método de gamification aplicado à promoção da inovação da tecnologia ; GAIN: proposition of a gamification method applied to promote technology innovation

Title:
GAIN: proposição de um método de gamification aplicado à promoção da inovação da tecnologia ; GAIN: proposition of a gamification method applied to promote technology innovation
Contributors:
Stadzisz, Paulo Cézar, Stadzisz, Paulo Cezar, Simão, Jean Marcelo, Graeml, Alexandre Reis, Dorini, Leyza Elmeri Baldo
Publisher Information:
Universidade Tecnológica Federal do Paraná
Curitiba
Brasil
Bacharelado em Sistemas de Informação
UTFPR
Publication Year:
2017
Collection:
Universidade Tecnológica Federal do Paraná (UTFPR): Repositório Institucional (RIUT)
Document Type:
Dissertation bachelor thesis
File Description:
application/pdf
Language:
Portuguese
Rights:
openAccess
Accession Number:
edsbas.67D3E3FB
Database:
BASE

Weitere Informationen

In this work we seek to promote the innovation of technology through the use of a Gamification method. In order to do so, the theoretical models of Gamification presented in the literature were raised. Hence, this review attended to provide the theoretical basis for this work and also provide the alignment and convergence from the existing techniques of technological innovation. Given that, it was possible to create an abstract Gamification model to enhance technological innovation in companies. At first, the use of this proposed method acted on the level of maturity of the company allowing then the understanding of the current organization level. Thus, this can provide the games elements addition inside the company in order to promote the technological innovation. The developed model was applied in two companies and served as a support for the generation of new ideas. The results obtained in the pilot test were evaluated by the managers of the companies where the method was applied and this provided feedbacks on the opportunities and weaknesses of the proposed method. Finally, an evaluation of the model was carried out with the participants involved in the pilot test, which, finally, provided a broad view of the method from the point of view of an end user. ; Neste trabalho buscamos promover a inovação da tecnologia através da utilização de uma proposição de um método de Gamification. Para tanto, foram levantados os modelos teóricos de Gamification presentes na literatura. Essa revisão, serviu para dar a fundamentação teórica ao trabalho e proporcionar o alinhamento e convergência das técnicas existentes de inovação tecnológica, de modo que fosse possível criar um modelo abstrato de Gamification para potencializar a inovação tecnológica nas empresas. A priori, a utilização deste método proposto atuou no nível de maturidade da empresa, possibilitando então a compreensão do nível atual em que a organização se encontra de forma a proporcionar a inserção de elementos de jogos para assim promover inovação ...