ISO-690 (author-date, English)

ADENIYI, Abidemi Emmanuel, BRAHMA, Biswajit, ADEBIYI, Marion Olubunmi, AWOTUNDE, Joseph Bamidele, JIMOH, Rasheed Gbenga, OLASINDE, Enoch und BANDYOPADHYAY, Anjan, 2024. Development of Two Dimension (2 D) Game Engine with Finite State Machine (FSM) Based Artificial Intelligence (AI) Subsystem. Procedia Computer Science. 5 März 2024. Vol. 235, , p. 2996-3006. DOI 10.1016/j.procs.2024.04.283.

Elsevier - Harvard (with titles)

Adeniyi, A.E., Brahma, B., Adebiyi, M.O., Awotunde, J.B., Jimoh, R.G., Olasinde, E., Bandyopadhyay, A., 2024. Development of Two Dimension (2 D) Game Engine with Finite State Machine (FSM) Based Artificial Intelligence (AI) Subsystem. Procedia Computer Science 235, 2996-3006. https://doi.org/10.1016/j.procs.2024.04.283

American Psychological Association 7th edition

Adeniyi, A. E., Brahma, B., Adebiyi, M. O., Awotunde, J. B., Jimoh, R. G., Olasinde, E., & Bandyopadhyay, A. (2024). Development of Two Dimension (2 D) Game Engine with Finite State Machine (FSM) Based Artificial Intelligence (AI) Subsystem. Procedia Computer Science, 235, 2996-3006. https://doi.org/10.1016/j.procs.2024.04.283

Springer - Basic (author-date)

Adeniyi AE, Brahma B, Adebiyi MO, Awotunde JB, Jimoh RG, Olasinde E, Bandyopadhyay A (2024) Development of Two Dimension (2 D) Game Engine with Finite State Machine (FSM) Based Artificial Intelligence (AI) Subsystem.. Procedia Computer Science 235:2996-3006. https://doi.org/10.1016/j.procs.2024.04.283

Juristische Zitierweise (Stüber) (Deutsch)

Adeniyi, Abidemi Emmanuel/ Brahma, Biswajit/ Adebiyi, Marion Olubunmi/ Awotunde, Joseph Bamidele/ Jimoh, Rasheed Gbenga/ Olasinde, Enoch/ Bandyopadhyay, Anjan, Development of Two Dimension (2 D) Game Engine with Finite State Machine (FSM) Based Artificial Intelligence (AI) Subsystem., Procedia Computer Science 2024, 2996-3006.

Achtung: Diese Zitate sind unter Umständen nicht zu 100% korrekt.