ADENIYI, Abidemi Emmanuel, BRAHMA, Biswajit, ADEBIYI, Marion Olubunmi, AWOTUNDE, Joseph Bamidele, JIMOH, Rasheed Gbenga, OLASINDE, Enoch und BANDYOPADHYAY, Anjan, 2024. Development of Two Dimension (2 D) Game Engine with Finite State Machine (FSM) Based Artificial Intelligence (AI) Subsystem. Procedia Computer Science. 5 März 2024. Vol. 235, , p. 2996-3006. DOI 10.1016/j.procs.2024.04.283.
Elsevier - Harvard (with titles)Adeniyi, A.E., Brahma, B., Adebiyi, M.O., Awotunde, J.B., Jimoh, R.G., Olasinde, E., Bandyopadhyay, A., 2024. Development of Two Dimension (2 D) Game Engine with Finite State Machine (FSM) Based Artificial Intelligence (AI) Subsystem. Procedia Computer Science 235, 2996-3006. https://doi.org/10.1016/j.procs.2024.04.283
American Psychological Association 7th editionAdeniyi, A. E., Brahma, B., Adebiyi, M. O., Awotunde, J. B., Jimoh, R. G., Olasinde, E., & Bandyopadhyay, A. (2024). Development of Two Dimension (2 D) Game Engine with Finite State Machine (FSM) Based Artificial Intelligence (AI) Subsystem. Procedia Computer Science, 235, 2996-3006. https://doi.org/10.1016/j.procs.2024.04.283
Springer - Basic (author-date)Adeniyi AE, Brahma B, Adebiyi MO, Awotunde JB, Jimoh RG, Olasinde E, Bandyopadhyay A (2024) Development of Two Dimension (2 D) Game Engine with Finite State Machine (FSM) Based Artificial Intelligence (AI) Subsystem.. Procedia Computer Science 235:2996-3006. https://doi.org/10.1016/j.procs.2024.04.283
Juristische Zitierweise (Stüber) (Deutsch)Adeniyi, Abidemi Emmanuel/ Brahma, Biswajit/ Adebiyi, Marion Olubunmi/ Awotunde, Joseph Bamidele/ Jimoh, Rasheed Gbenga/ Olasinde, Enoch/ Bandyopadhyay, Anjan, Development of Two Dimension (2 D) Game Engine with Finite State Machine (FSM) Based Artificial Intelligence (AI) Subsystem., Procedia Computer Science 2024, 2996-3006.