Treffer: Using GPU Shaders for Visualization.

Title:
Using GPU Shaders for Visualization.
Authors:
Bailey, Mike1 mjb@cs.oregonstate.edu
Source:
IEEE Computer Graphics & Applications. Sep/Oct2009, Vol. 29 Issue 5, p96-100. 5p. 12 Color Photographs.
Database:
Business Source Elite

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The article discusses the use of shaders and the OpenGl Shading Language (GLSL) in two common visualization applications, namely point clouds and cutting planes. Data-mapping visualization techniques like point clouds, jitter clouds and cutting planes have more similarities since they are part of a group of techniques that map data display to arbitrary geometry. It indicates that the similarities in their implementation allows programmers the freedom to choose the underlying geometry for visualization programming.